

Sets the Mesh type that Unity generates for the Sprite. Sets the number of pixels that equal to one Unity unit. This is ideal for complex artwork which has different parts split between multiple layers in the source file, and prepares the imported Textures for animation with the 2D Animation package. Select this option to have Unity create a Sprite for each layer in the source file. This is ideal for characters which are drawn on a single layer in the source file instead of being split onto multiple layers. Select this option to have Unity treat the imported Texture as a single Sprite Asset without multiple individual parts. This property is set to Multiple by default. Use this property to specify how Unity extracts the Sprite graphic from the image. The is required to begin using the imported Texture with the 2D Animation package. Select Sprite (2D and UI) to import the Texture as a Sprite. The settings are categorized into individual section fold-outs. The Settings tab allows you to customize how the PSD Importer imports a file. PSD Importer Inspector properties Settings tab The PSD Importer properties are split between two main tabs, with the following properties available. psb Asset file and set its Texture Type to Sprite (2D and UI). png file and already has a transparent background.The PSD Importer is available after you import a. Usually this doesn't happen if the sprite sheet is a. This is so the sprite isn't in a block of color. Sometimes an additional window will pop up asking you to choose a transparency/translucency color.Click it and proceed to select the character sprite file(s) you wish to put in your game.

On the right hand side there's a button that says Import.You should see a list that goes along the lines of Actor1, Actor2, and so on. After opening up the Resource Manager, you're going to go to the Characters tab.On the right half of them there is an icon with three small squares layered on top of each other. Once you've opened up RPG Maker VX Ace, you'll see a row of icons at the top.So to save people the trouble of asking, I've made this handy little tutorial. Hey! I've been getting a lot of questions on how to install the sprites I modified and put up for download.
